![]() ![]() I have tried to export it with different settings but without any success. ![]() Unified UV Coordinates (but not unified texture).The best results I've got so far has used the following settings: In this tutorial I show how to create 3d animation with Blender and export these with the models as fbx for the Unity Gam engine. Even though Unity had loaded the texture file correctly. This seem to be an export issue and I get the same issue loading the exported FBX into other apps. The UV Maps are not correct either for the shoes and hair. And the hair and the shoes always look the same, grey surface instead of shoe laces, and just a helmet instead of the hair. This will make the coordinate system from the. ![]() I either get no textures at all, and have to manually place them on the garments, or the normal maps are applied in a completely different scale on my garments. In the export window, enable Apply Transform by clicking on the checkbox. The textures get displaced and especially the hair and shoes does not work out correctly. I have been having issues with exporting my CLO file (avatar and clothes) as an FBX and importing it into Unity. ![]()
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